Nathaniel Caauwe - IMDB

Remote-based VFX artist with over 10 years industry experience, including 4 years of roto and paint, 2 years of web development, and 8 years of compositing, both remotely and in-house around Los Angeles. Have worked as a 2D Lead and Compositing Supervisor on several projects. Well versed with delivering final comps with a keen eye for detail and quality control.

Electric Theatre Collective

AuthorityFX

Roto Artist / Compositor - Remote

  • Periodic Jobs: 2008 - 2016

Compositing

  • Blue/green screen keying, despill

  • Integration of CG into live action plates

  • Multipass comp of full CG shots

  • Matte painting integration

  • Projection setups

  • Split comps

  • Simple custom Nuke tools

Software

  • Nuke

  • Silhouette

  • After Effects

  • Photoshop

  • Shake :'(

Compositor - Santa Monica, CA

  • September - October 2018

Eight VFX

Compositor - Santa Monica, CA

  • March - April 2018

11:11 MediaWorks

Lead Roto Artist - Remote

  • July 2018

  • August - September 2017

  • January - March 2017

Code

Enough to be Dangerous:

  • Python

  • PHP

  • JavaScript

Referrals

Roto

  • Callouts for comp needs

  • Everyday roto needs for comp

  • Detail work

  • Crowds

  • Extended length shots

  • Stereo Conversion Roto

Paint

  • Clean Plates

  • Wire/rig removal

  • 2D Patch work

  • Projection patching

  • SmartVectors

  • SplineWarp techniques

  • Frame-by-frame paint

The Base Studio

Lead Roto Artist - Foster City, CA

  • March - June 2011

  • June 2012 (Compositor)


Zoic

Senior Compositor - Culver City, CA (Remote)

  • Staff - January 2022 - May 2023

  • Freelance

    • April 2021 - December 2021

    • October 2020 - February 2021

    • June 2020 - July 2020

    • July 2019 - April 2020

    • February - June 2019

    • November - December 2018

  • Worked on a variety of tasks from simple monitor burn-ins and split comps to full CG and comp-heavy sequence work.

  • Often relied on for complex or difficult shots.

  • Periodically brought onto projects to take in-progress shots to final

    or hit QC tech notes.

  • 2D Lead work involved roto/paint callouts, base comp setups,

    lookdev work, and reviewing and noting artist shots.

  • Stepped up to Compositing Supervisor on seasons finale of For All

    Mankind and 1923.

    • Provided feedback for artists.

    • Worked with production team to manage artist workloads

      and assignments.

    • Communicated with other department leads to coordinate

      renders needed to meet client’s vision in comp.


I joined Authority on a remote freelance basis as a roto and paint artist. They hired me periodically for various independent film projects as well as some HGTV work, where I created many clean plates for Buying & Selling. I eventually worked my way up to compositor by the time we worked on Wynonna Earp.


Digital Domain

Compositor - Los Angeles, CA

  • January 2019

  • August - September 2018

  • April - May 2018

  • December 2017 - January 2018

  • June - July 2017

  • Worked on several game cinematics, comping full CG shots of characters and environments, mixing live action pyro elements and matte paintings in 3D space.

  • Several live action commercials, integrating an extensive mix of CG and FX renders.

I have worked for 11:11 on several features as a lead roto artist, usually working by myself on any sequences that require a hefty amount of roto, but occasionally leading another artist or two if I get overwhelmed, in which case I will QC their work.

At The Base, I was a roto lead on the 3D conversions of several feature films. Simultaneously, I worked on a number of commercials where I completed paint and compositing. My daily duties called for tackling large and complex shots and providing feedback on artists’ shots.

Other Clients

(Bold - Multiple bookings)

Completed live action compositing work on beauty shots using motion controlled passes for an NDA project. Also picked up a few full CG comps from another artist and worked with the client and FX artist when the direction of one shot changed significantly in the last week.

Other Notable Projects




I was brought into Eight in the midst of crunch time on several spots for Apartments.com. I helped comp challenging, uneven bluescreen shots, assisted the lead in matching clouds and skies across the sequence, and worked with the lighting team to lookdev the tunnel in Worm Home.